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Rules of BUM-DEE
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| Acknowledgement: A
good deal of assistance in writing the rules below was obtained from
rules previously written down by Philip W. |
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| I. Allowed TAW or SHOOTER diameters: |
Player's TAWS or SHOOTERS cannot exceed 1"
(2.54 cm) in diameter
and
must be a minimum of 1/2" (1.27 cm) in diameter. Diameter is
defined as an imaginary line extending through the center
of the marble. At the discretion of the officiating committee,
a players taw
may be measured. Measurement should
be accomplished using calipers.
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| II. Allowed TAW or SHOOTER material: |
TAWS or SHOOTERS cannot be made of
solid, metallic material (i.e.,
steelies or ball bearings). Trace amounts of metal is
allowable (i.e., aluminum, titanium, etc.). Otherwise, TAWS or SHOOTERS can be comprised
of most any type of mineral and/or material (e.g., glass, ceramic, clay, agate,
diamond, moon rock, non-metallic composites, etc.).
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| III. Allowed shooting
methods: |
Other than the "flicking"
action of the thumb and fingers, a player's shooting hand must not move
horizontally (i.e., backwards, forwards, left or right) during the
shooting process. The term used for this type of shooting
motion in BUM-DEE is fudging.
This is especially true while performing a kill
or
carry maneuver.
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IV. "FUDGING" defined:
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Fudging is when a player utilizes
body movements other than or in addition to the flicking action of
the thumb, to shoot his/her marble. Fudging, as a general rule is
not allowed and is considered very poor BUM-DEE etiquette.
This is especially true during a tournament match. One example of fudging is if a
player, during the execution of his/her shot, moves any part of their
arm vertically or horizontally as a means of propulsion assist. The only example of when
fudging is allowed is if a player's marble is shot or knocked off of
the playable BUM-DEE course. That player may then lift his/her marble (so long as
the same general horizontal position of the marble is maintained)
and shoot. For example, a player can shoot from his/her waist.
If a player
fudges while on the playable portion of the BUM-DEE course, members on the opposing team
can require that the player that fudged re-shoot from
the place the marble was originally at prior to the shot even if the
shot resulted in a hole made or another player's marble struck. In this event, best effort
will be made to place all marbles
affected by the offending shot back in the
position they were in prior to the shot. A fudged shot cannot
be taken back or re-shot at the discretion of the offending
shooter. Only opposing players may allow or disallow the shot.
Opposing players may elect to allow especially if
the outcome of the offending player's shot is advantageous to their next
shot or turn. In the case of cut throat, the majority decision
of the opposing players will stand.
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| V. Changing TAWS or
SHOOTERS during play: |
Under no circumstances may a player
interchange his/her taw during a match. For example, a player cannot
interchange marbles for one that is better suited for scoring holes
and or kills. Sometimes due to
the force exerted during a kill operation, a player's
taw may become chipped, damaged or split into two pieces. If
a player's taw is damaged, that player must continue using that taw
until that particular match has ended. If a player's taw is
broken in half, in the absence of a designated judge or referee, it
is at the sole discretion of a majority of the other players in that
specific match whether or not that player must continue using the
"split" taw.
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| VI. The
"SPAN" defined: |
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A SPAN is the distance from the tip
of the thumb to the tip of the pinkie finger when a players hand is
fully extended.
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The SPAN is used when a player successfully
shoots his/her taw into the hole they are for and or touches
another players marble. That player can take a SPAN and shoot
again.
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The SPAN originates either from the edge of the hole
that player has made or from the lie of his/her marble after
touching another players marble.
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There are
situations were a player may take two and even rarer, three
spans. The examples below entitle a player to only one
additional shot. The number of spans are the only thing
affected in the instances below. The following is a list of
conditions that must be met before a player can take more than one
span:
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During the same
shot a player strikes more than one marble assuming he/she is
not striking a marble they have struck before (going dead)
during the same shot series and without having made a hole they
were for.
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A player
strikes another marble and then makes a hole they are for
during the same shot.
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A player shoots
and makes a hole they are for and there is
already another player's marble in the hole.
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If it is the intent
of the player to get behind another player's marble for the
purpose of "traxing" or
"carrying", that player's hand SPAN must be sufficient in
so much as the tip of his/her pinkie places it directly behind
the others player marble in relation to the direction the SPANNING
player is shooting.
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| VII. Various
"SHOTS" defined: |
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(TRAXING):
TRAXING is defined as glancing, lightly touching or clipping another players
TAW during a shot. For example, TRAXING is when a player shoots
his/her marble in such
a way as to glance off of another players TAW with the intent of
realizing another SPAN & subsequent turn or shot. TRAXING
can be a potent strategy move that allows a player for example, to shoot his/her
marble, glance off another players marble and with any
luck, be positioned in such a way as to be able to take full
advantage of another SPAN & shot. The player having TRAXED
may then opt to shoot for another hole or deal an opposing player's
TAW a decisive blow.
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(CARRY): To
"CARRY" means that a player has the ability through either
a SPAN or as a role function of defending /assisting in the BUM-DEE
ring, to place his/her TAW
directly behind another players TAW and shoot. The carry shot
can be a much more accurate (compared to the kill)
method of propelling another player's marble to where you want it to
go. This type
of shot is used for both defense and offense depending on the
strategy. For example, a friendly carry could be used to assist another
team member's marble forward so that the carried players
subsequent shot is more easily made. Another strategy of the
CARRY shot (in the event a member of the opposing team has already
gone out) is to coordinate with another team member so that one of
you can carry the other into the
BUM-DEE ring and toward the BUM-DEE hole. In this example, the
player's marble that was carried is not subject to the opposing
team's BUM-DEE defender until that player shoots again. However, the player having
performed the
carry operation would be subject to the opposing team's BUM-DEE
defender if the carrying player's
next hole is the BUM-DEE hole for the final time. The
advantageous part of this operation is that the TAW of the player
that was carried into the BUM-DEE ring is safe until he/she shoots again. This
type of shot ideally affords the carried player a much
closer shot to the BUM-DEE hole and a chance to go out and assist
other team members.
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(KILL): The
KILL shot is a shot were one player shoots his/her TAW at another
player's marble, generally with as much force as possible.
Ideally, the
result of this type shot would be to knock another player's marble
as far off course as possible or in a direction benefiting
the shooter. The kill shot is both defensive and
offensive. It is not uncommon for very skilled players to be
able to shoot and strike another players marble from distances of up to
5' and more and with sufficient force so as to knock the other
players marble 10' or more. Suffice it to say that the
KILL shot is generally executed against players on the opposing
team.
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VIII. What it means to
be "FOR" a hole:
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BUM-DEE holes
must be made in sequential order, two times. The exact
sequence players must make holes is: hole #1, #2, #3, #4, #3,
#2, #1, #2, #3 and #4 or BUM-DEE. If a player makes hole #1 for
the first time and then decides to use his/her subsequent SPAN
and shot to assist at hole #4, that player is still FOR hole
#2. Regardless of where that players marble is on the course
or how many shots or turns have lapsed since having made hole
#1. A player who is FOR hole #2 cannot shoot their marble into
any other hole and have it counted as a hole made. All holes
must be made in the above sequential order. Furthermore, if a
player that is FOR hole #2 by way of intent or accident, goes into
another hole other than #2, that player will not realize a subsequent
SPAN and shot. The only
exception to this is if another players marble was in the same hole
at the same time that
the shooting player went in. This is further assuming that the
shooting player is not going dead on the players marble
that was in the hole.
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| IX. Defining a hole
"MADE": |
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| X. Going
"DEAD": |
The term "DEAD" means that
a player can no longer shoot and must wait his/her turn in the order
of play to shoot again. A player goes "DEAD" by
striking another players marble twice in the same shot series
without having made a hole they were for. A
player may strike another player's marble in the same shot series
and not be dead if in between strikes, that player has made a hole they
were for.
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| XI. What is PUD?
And where do I get some? |
The term "PUD" is another
interesting term to come from the game of BUM-DEE. PUD is
essentially slang for something liken unto fodder. It can also
be the marble game equivalent of "talking trash" albeit in a
"friendly" way. Often times
when someone is shooting for a particular hole or area of the BUM-DEE
course they might exclaim: "there's a lot of PUD down
there". Basically what they are referring to are a lot of
targets (marbles) belonging to team members on the opposing team (and sometimes on the same) in any
one given area. This frequently affords a shooter multiple
targets to hopefully hit and obtain another span and shot from.
Generally speaking, you'd want to try to avoid being PUD for someone
else especially on the opposing team. (SIDE NOTE: No one in the game of
BUM-DEE has ever matched the fervor nay, ferocity of the use of this
term like either Stefan F. or Tim W.)
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Enforcement - The Referee
and the BUM-DEE officiating committee will enforce these rules. The
BUM-DEE officiating committee is the final arbiter on the interpretation
of all rules and may change or amend these rules at their
discretion. Any changes will only be applied prospectively |